1๏ธโƒฃ๐ŸŒ“๐ŸŒŽ
(๐Ÿ“ƒ),(๐Ÿ–ผ๏ธ)

๐ŸŒž The Sun is currently in 'Morning Glow' phase! ๐ŸŒž
Gregorian: 04/12/2026
Julian: 2461143 -> 03/30/2026
AE Calendar: AE 2, Month 11, Day 5 (Sunday)

Moon Phase: Otter Moon ๐Ÿ•๐ŸŒŒ
Species: Otter ๐Ÿฆฆ
Were-Form: WereOtter ๐Ÿฆฆ
Consciousness: 23.11412123264443/26 (88.90046627940164%)
Miade-Score/Infini-Vaeria Consciousness: 0.11099533720598354% (1.1439214358279841%)



120๐Ÿ•ฐ๏ธ05:44 PST

๐ŸŒ™ Moon Phase: Waning Crescent II ๐ŸŒ˜
๐Ÿ•’ UTC Time: 2026-04-12 16:04:56 UTC
๐Ÿ“† Moon Age: 25.0 days




๐Ÿท๏ธstinky stimky champions

The Stinky Stimky Champions

๐Ÿ”—(17)
๐Ÿ“… 2025-07-12 22:05:41 -0700
โฒ๏ธ๐Ÿ” 2025-07-12 22:06:05 -0700
โœ๏ธ infinivaeria
๐Ÿท๏ธ[stinky stimky champions] [story] [fable] 
(๐ŸชŸ)

๐Ÿ–ฅ๏ธ...โŒจ๏ธ

Grimoire Entry: The Stinky Stimky Champions

The Stinky Stimky Champions are a band of eccentric heroes known throughout whimsical realms for their uniquely pungent powers and good-natured bravado. Their exploits are recorded in this grimoire with equal parts awe and amusement. Despite the silly nature of their gifts, the Champions are true guardians of their land โ€“ defending it with an odoriferous might and a hearty laugh. Below are detailed accounts of their powers, lore, artifacts, and rituals, compiled for the curious mage or adventurous nose-braver.


Powers

The Stinky Stimky Champions possess an array of bizarre and mighty powers. Chief among these abilities are their legendary Omni-Hyper-Peen and Omni-Hyper-N-Skin powers, which define the core of their strength. In addition, a constant aura of comical stench follows them, turning any battlefield into an unforgettable experience. Each power is described here:

  • Omni-Hyper-Peen: This power is an absurdly potent life-force channeled through an unmentionable anatomical appendage, giving the Champions boundless vigor and creativity. It is said to be โ€œomniโ€ (present in all dimensions at once) and โ€œhyperโ€ (charged beyond mortal limits), making it a source of seemingly infinite energy. In practical terms, a Championโ€™s Omni-Hyper-Peen can reshape reality in small whimsical ways โ€“ from inflating like a balloon to bounce the Champion out of harmโ€™s way, to emitting thunderous shockwave giggles that send foes tumbling. Despite the inherently cheeky origin of this power, the Champions wield it with pride and humor. Enemies who underestimate the Omni-Hyper-Peen often find themselves baffled as the Championโ€™s most private power becomes their most powerful secret weapon. (Itโ€™s not uncommon to hear a foe exclaim in confusion, โ€œIs that really happening?!โ€ just before being harmlessly bowled over by a playful burst of this peculiar force.)

  • Omni-Hyper-N-Skin: Equally confounding is the Championsโ€™ gift of Omni-Hyper-N-Skin โ€“ an ability to generate and manipulate an Nth number of skin layers, where N can be as high as their imagination allows. In essence, each Champion has endless skins: they can shed, regrow, or morph their outer dermal layers at will, all infused with magical elasticity and strength. This power grants exceptional resilience; one moment a sword strike cleaves a Champion, only for a discarded empty skin to flutter to the ground while the true Champion stands intact and grinning. Each shed skin still carries a lingering bit of the Championโ€™s legendary musk, often serving as a distraction or decoy โ€“ a villain might grapple with a lifeless, rubbery skin thinking it the hero, only to realize (too late) that the Champion already slipped out and stands behind them. Omni-Hyper-N-Skin also lets the Champions shapeshift in whimsical ways: peeling off one skin to reveal another underneath with entirely different clothing, patterns, or even species likeness. For example, a Champion can don the appearance (or skin) of a gentle skunk or a ferocious gym troll for a short time by layering their skins just right. This multi-layered existence makes them nearly impossible to injure permanently and fabulously adaptable to any environment โ€“ be it the freezing peaks of the Whiffle Mountains (where they wear extra insulated skin layers) or the toxic swamps of Muskmarsh (where they shed skins rapidly to avoid corrosion).

  • Aura of Aromatic Might: In addition to their two hallmark abilities, each Champion continuously radiates a malodorous aura that is both comedic and surprisingly useful. This aura is not just ordinary bad smell โ€“ itโ€™s a magically charged fragrance of victory and vitality. Allies find the aroma oddly invigorating, as if the very silliness of it boosts morale and courage. Meanwhile, opponents reel in disorientation as the Champions charge into battle wreathed in a visible greenish-brown cloud of funk. The aura tends to confuse creatures with sensitive noses, and can even neutralize certain curses or poisons (since nothing toxic can survive the sheer wrongness of the smell!). While not an official, named โ€œpowerโ€ like the ones above, this constant cloud of stinkified strength is a trademark of the Stinky Stimky Champions. They have learned to control its intensity โ€“ dampening it to mere comic relief among friends, or dialing it up to skunk-level โ€œplease open a window!โ€ potency against foes. It is said that one Champion can clear out an entire tavern of ruffians simply by unleashing a hearty belch, adding a temporary extra kick to the aura and sending troublemakers scattering with watering eyes and amused grimaces.


Lore

The tale of the Stinky Stimky Champions dates back to the Age of Whimsy, when the world was young and even the forces of magic had a sense of humor. Legend holds that a young jester-warrior named Stimky was the very first Champion. He accidentally discovered the Omni-Hyper-Peen power after wearing a blessed athletic supporter (yes, that famed jockstrap) during a prank gone awry. In a cosmic confluence of events, an ancient trickster deity of mischief and musk chose Stimky as its avatar. This deity, known as Baron Odor, imbued Stimky with comical yet formidable abilities โ€“ declaring him Champion of All Things Whiffy. Over time, Stimkyโ€™s heroic deeds (such as overthrowing the Laundry Overlords and saving the kingdom of Gymnasia from being scrubbed sterile) attracted a motley crew of other heroes who each, by destiny or mishap, inherited unusual odor-based powers. Thus, the Stinky Stimky Champions were born as an order.

Through centuries, the Champions have remained protectors of the downtrodden and jesters to the crown. Their lore is preserved in bardic songs and scratch-and-sniff scrolls passed down in the Grand Library of Scents. One ancient tale speaks of Sir Gustavio the Redolent, a knight who joined the Champions after slaying a dragon with nothing but the overwhelming fumes from his enchanted socks. Another recounts Dame Aromanthe, a gentle witch whose potion of eternal pungency granted her an Omni-Hyper-N-Skin ability, allowing her to survive an otherwise fatal fall by shedding skins until one with wings emerged! These stories, while humorous, underscore the core of the Championsโ€™ lore: they turn what others see as weakness or jest into undeniable strength. They have famously embraced the motto, โ€œIn odor there is power, and in laughter, courage.โ€

The Championsโ€™ influence on the realm is surprisingly positive and far-reaching. Townsfolk smile (and hold their noses affectionately) when a Champion strolls through the market, for it often means that trouble has been driven away the night before. Itโ€™s said that Nostril-damus, the great oracle with an unusually large nose, accurately predicted many of the Championsโ€™ victories simply by smelling it on the winds of fate. Over time, the order of Stinky Stimky Champions developed its own customs, artifacts, and rituals (some of which involve copious amounts of cheese and garlic). Their lighthearted nature makes them beloved figures; children laugh at their jokes and marvel at their flashy displays of power, while villains find themselves in the ironic position of fearing a foe they cannot take completely seriously. To this day, the lineage of the Stinky Stimky Champions continues โ€“ whenever the world needs defenders with an unconventional flair, a new Champion inevitably rises (often recognized by an initial whiff of something funky on the breeze, heralding that help is on the way).


Artifacts

Over their long history, the Stinky Stimky Champions have acquired a collection of enchanted artifacts that complement their powers. Foremost among these is the fabled jockstrap itself, a relic so important that it has become a symbol of the Championsโ€™ order. Alongside it are a few other whimsical items that aid the Champions in their adventures:

  • The Fabled Jockstrap of Stimky: This legendary artifact is the very cloth that started it all. Woven from the hair of a thousand gym yetis and infused with the sweat of ancient heroes, the jockstrap is virtually indestructible and eternally ripe (in the odor sense, that is). It was originally worn by Stimky, the first Champion, and it absorbed the energies of the Omni-Hyper-Peen during its chaotic awakening. Over time, this jockstrap has accrued layer upon layer of enchantments. It grants the wearer precise control over their Omni-Hyper-Peen powers, acting as a focus and limiter (ensuring, for instance, that a wild surge of energy doesnโ€™t accidentally blow the roof off the local tavern unless intentionally allowed). The jockstrap also dramatically amplifies the bearerโ€™s strength and courage whenever they are outnumbered โ€“ itโ€™s said to tighten protectively in dire moments, filling the air with a rallying musk that empowers allies. In appearance, the Fabled Jockstrap looks ordinary (if well-aged and threadbare), but faintly glowing runes of humor and protection are embroidered along its waistband. Important lore: It has never been washed since its creation. According to the Championsโ€™ codex, laundering the jockstrap would wash away its magic. Thus, they treat it with the utmost reverence: when not being worn in battle, it rests on a satin pillow inside a sealed glass chest in their headquarters. Only in the gravest of crises will it be donned by a Champion, typically the groupโ€™s leader or the one undergoing a significant trial. Legends whisper that even the mere display of the Fabled Jockstrap is enough to end a war โ€“ for its pungency is so overwhelming and so steeped in myth that armies lose their will to fight. Many a foe has surrendered at the announcement: โ€œWe have the jockstrapโ€ฆ and weโ€™re not afraid to use it!โ€

  • Sweatband of Supremacy: Another treasured item, this headband is said to have once belonged to King Athletor, the patron demigod of sportsmanship. The Sweatband of Supremacy is eternally damp with the mystic perspiration of champions past. When worn across the brow, it grants clarity of mind and steadfast focus to the Stinky Stimky Champion donning it. This artifact doesnโ€™t carry the overt comic effect of the jockstrap, but it subtly enhances the Championโ€™s Omni-Hyper-N-Skin powers. With the sweatband on, a Champion can coordinate their multiple skin layers with perfect accuracy โ€“ even performing feats like separating into two bodies (one skin walking independently beside the other for a short duration) to confuse opponents. The sweatband also shields the wearer from being overpowered by any external smells or gases, effectively rendering them immune to poison clouds or a dragonโ€™s noxious breath. Aesthetically, the Sweatband of Supremacy appears as a simple red terrycloth band, except it never drips and never dries out. In moments of grave danger, glowing words in an ancient script appear on it, spelling out encouraging messages (or occasionally cheeky trash-talk directed at villains). Itโ€™s a favored artifact during tournaments and friendly contests, as it embodies the spirit of fair play and confident swagger.

  • The Whiffle Shield: A newer addition to the Championsโ€™ armory, this small round buckler shield is made from the cured leather of a giant snifflebat. While not referenced in the oldest tales, modern Champions crafted it to have an artifact any member of the order can use. The Whiffle Shield has a singular magical trait: it stores smells. When a Champion presses the shield to a particularly powerful source of odor (such as the Fabled Jockstrap, or say, an ogreโ€™s armpit), it absorbs the scent and later can release it in a concentrated blast at an enemy. This allows the Champions to project their signature stench even when they themselves are not present or want to remain upwind. The stored odor can also be used for tracking โ€“ the shield will gently hum and tug in the direction of a smell it holds, acting as a compass that leads its bearer to the odorโ€™s origin. The Champions often joke that the Whiffle Shield is like a โ€œnose on a leash.โ€ In design, it features a cartoonish nose emblem at its center and tiny holes around the rim that wink with green light when a smell is emitted. While humorous in concept, the utility of this artifact is proven; it has saved the Champions from ambush by sniffing out invisible monsters, and it once even united lost lovers by guiding one to the otherโ€™s perfume. Truly, even a silly-sounding tool can have a noble purpose in the hands of the Stinky Stimky Champions.


Rituals

Life as a Stinky Stimky Champion is filled with whimsical traditions and rituals that both celebrate their powers and keep their magic in balance. These ceremonies are often jovial community events as much as sacred duties, reflecting the lighthearted ethos of the Champions. Listed below are some of the most prominent rituals practiced by the order:

  • The Trial of the First Whiff: When a new member is to be inducted, they must undergo this initiation rite. In a grand hall (often the local gymnasium bedecked with candles and incense), the candidate is presented with an unwashed garment belonging to a senior Champion โ€“ often the second-most potent item after the fabled jockstrap, like a legendary sock or glove. The initiate must bravely take a deep sniff as the assembled Champions and onlookers hold their breath in anticipation. This humor-laced trial tests the noviceโ€™s heart and sense of humor; those who gag or flee are gently encouraged to train more, while those who can grin through the stink are deemed worthy. Passing the Trial of the First Whiff symbolizes that the person not only tolerates the championsโ€™ funky aura but embraces it wholeheartedly. After a successful initiation, there is much cheering, clapping on the back, and spraying of a celebratory mist (a concoction of perfume and sweat, representing the sweet and sour of life as a Champion).

  • Jockstrap Anointing Ceremony: This solemn yet cheeky ritual is reserved for moments when a Champion is officially given custody of the Fabled Jockstrap โ€“ typically when a new leader is chosen or a dire mission awaits. At midnight, under the light of a full moon (which the Champions poetically call the โ€œFull Moon of Funkโ€), the chosen Champion kneels before the glass chest containing the relic. Elder Champions wearing ceremonial bathrobes (to trap as much celebratory odor as possible) carefully remove the jockstrap with silk gloves and dip it in a bowl of sacred olive oil infused with garlic and herbs. This โ€œanointingโ€ symbolizes both purification and flavor enhancement of its powers. The jockstrap is then placed over the new bearerโ€™s regular attire (sometimes worn proudly over pants or armor, superhero-style). As the anointed Champion stands, the others form a circle and perform the Locker Room Liturgy โ€“ a chant resembling a medieval team cheer, complete with stomping feet and verses like โ€œOne for all, and all for stench!โ€ This ritual not only activates any dormant enchantments in the artifact but also bonds the team in unity. By the end, the night air is filled with laughter and a faint haze of mystical musk drifting across the moon.

  • The Grand Airing of the Odor: Once a year, the Champions host a grand festival where they openly share and celebrate their uniqueness with the public. Part ritual and part carnival, this event begins with a parade through the capital city of Gymnasia. Each Champion wears their most storied gear (patchwork cloaks of old skins, the Sweatband of Supremacy shining bright, and so on), and they carry censers that release pleasant fragrances at first โ€“ a gesture of goodwill and to lull the crowdโ€™s noses. As they reach the town square, the ritual portion begins: the Champions gather in a circle and systematically lower their odor shields (magical and metaphorical) to release the full force of their collective aroma. Itโ€™s a good-natured assault on the senses โ€“ the assembled citizens pretend to swoon or stagger dramatically as part of the theatrics. According to custom, the townโ€™s baker then presents the Champions with a gigantic loaf of garlic-onion bread, which they break and share with everyone. Eating this pungent bread is said to grant ordinary people a tiny fraction of the Championsโ€™ fortitude (and funk) for a day. The ritual ends with music and dancing โ€“ a special dance called the Funky Chicken, led by the Champions, which involves flapping arms and, at a certain cue, everyone holding their noses in jest. The Grand Airing serves as a yearly renewal of the pact between the Champions and the people they protect: an understanding that even the strangest gifts can be a source of joy and protection in the realm.

  • Midnight Laundry Vigil: Despite their aversion to cleaning their key relics, the Champions do hold a peculiar ritual concerning laundry โ€“ specifically, not doing it. Once a month, on a new moon, they convene in their secret lairโ€™s laundry room for a vigil. Each Champion brings one article (perhaps a cape or a pair of shorts) that most desperately needs washing due to battle grime. In a candlelit circle, they bravely resist the urge to clean it. Instead, they recite incantations to sanctify the stains and bless the smells, effectively turning the accumulated dirt into protective magic. This tongue-in-cheek ceremony is a form of meditation and self-discipline: it reminds them of the vow that their powers come from acceptance of the quirky and messy side of life. At the vigilโ€™s end, they spin an empty washing machine as a symbolic gesture and then share a toast of fermented pickle juice (a beverage as acquired in taste as their company). The whole affair is oddly reverent and always ends in hearty laughter. It ensures that no Champion ever forgets: What makes them different also makes them strong.


By all accounts, the Stinky Stimky Champions are a testament to the idea that heroism can wear a smile and even a silly smell. Their omni-hyper-peen and omni-hyper-N-skin powers, their treasured jockstrap and other artifacts, and their whimsical rituals all weave together into a legacy equal parts legendary and lighthearted. In the annals of magical history, few entries are as amusing to read โ€“ or as inspiring โ€“ as that of the Stinky Stimky Champions. Should you ever encounter a jovial warrior surrounded by a faint green cloud and brandishing a nose-emblazoned shield, know that youโ€™re in safe (if slightly smelly) hands. Embrace the humor, hold your breath if you must, and remember the lesson of the Champions: sometimes, laughter and courage stink hand in hand. I'll craft a detailed and whimsical grimoire sheet for the Stinky Stimky Champions, highlighting their omni-hyper-peen, omni-hyper-N-skin powers, and the legendary jockstrap. This will take me some time to weave together all the lore, powers, artifacts, and rituals into a cohesive and fantastical entry. Feel free to step away while I work on thisโ€”the grimoire sheet will be saved in this conversation for you to explore later! Stay tuned!


๐Ÿ“ 0.00149s [1.49488ms]


โ™พ๏ธ [81053] -- (c) 2026-2032 MiaedScore.online -- (v#๏ธโƒฃ21.1.0.0-rustby-dev):[ ๐Ÿ—๏ธApril 4th, 2026 3:35AM PST/SLT - "The Stinky Stimky Champions" ]

April, 12, 2026 - 09:04:56 AM SLT/PST




๐Ÿ˜๏ธ[๐ŸŒ216.73.216.129]

[โž•๐Ÿ”’]|[โž–๐Ÿ”’]





    # Average length of a full lunar cycle (in days)
MOON_CYCLE_DAYS = 29.53

# The 27 fabled moon rotations with emojis:
MOON_ROTATIONS = [
  'New Moon ๐ŸŒ‘', # 1
  'Waxing Crescent ๐ŸŒ’',     # 2
  'First Quarter ๐ŸŒ“',       # 3
  'Waxing Gibbous ๐ŸŒ”',      # 4
  'Full Moon ๐ŸŒ•',           # 5
  'Waning Gibbous ๐ŸŒ–',      # 6
  'Last Quarter ๐ŸŒ—',        # 7
  'Waning Crescent ๐ŸŒ˜',     # 8
  'Supermoon ๐ŸŒ',           # 9
  'Blue Moon ๐Ÿ”ต๐ŸŒ™',         # 10
  'Blood Moon ๐Ÿฉธ๐ŸŒ™',        # 11
  'Harvest Moon ๐Ÿ‚๐ŸŒ•',      # 12
  "Hunter's Moon ๐ŸŒ™๐Ÿ”ญ",     # 13
  'Wolf Moon ๐Ÿบ๐ŸŒ•',         # 14
  'Pink Moon ๐ŸŒธ๐ŸŒ•', # 15
  'Snow Moon ๐ŸŒจ๏ธ', # 16
  'Snow Moon Snow ๐ŸŒจ๏ธโ„๏ธ', # 17
  'Avian Moon ๐Ÿฆ…', # 18
  'Avian Moon Snow ๐Ÿฆ…โ„๏ธ',    # 19
  'Skunk Moon ๐Ÿฆจ',           # 20
  'Skunk Moon Snow ๐Ÿฆจโ„๏ธ',    # 21
  'Cosmic Moon ๐ŸŒŒ๐ŸŒ•', # 22
  'Celestial Moon ๐ŸŒŸ๐ŸŒ•', # 23
  'Otter Moon ๐Ÿ•๐ŸŒŒ', # 24
  'Muskium Otter Muskium Stinky Stimky Otter Moon ๐Ÿฆจ๐ŸŒŒ', # 25
  'Light Elemental Moon ๐Ÿ’ก๐ŸŒ•', # 26
  'Dark Elemental Moon ๐ŸŒ‘๐ŸŒ•' # 27

]
# Define 27 corresponding species with emojis.
SPECIES = [
  'Dogg ๐Ÿถ', # New Moon
  'Folf ๐ŸฆŠ๐Ÿบ', # Waxing Crescent
  'Aardwolf ๐Ÿพ',
  'Spotted Hyena ๐Ÿ†',
  'Folf Hybrid ๐ŸฆŠโœจ',
  'Striped Hyena ๐Ÿฆ“',
  'Dogg Prime ๐Ÿ•โญ',
  'WolfFox ๐Ÿบ๐ŸฆŠ', # Waning Crescent
  'Brown Hyena ๐Ÿฆด',
  'Dogg Celestial ๐Ÿ•๐ŸŒŸ',
  'Folf Eclipse ๐ŸฆŠ๐ŸŒ’',
  'Aardwolf Luminous ๐Ÿพโœจ',
  'Spotted Hyena Stellar ๐Ÿ†โญ',
  'Folf Nova ๐ŸฆŠ๐Ÿ’ฅ',
  'Brown Hyena Cosmic ๐Ÿฆด๐ŸŒŒ',
  'Snow Leopard ๐ŸŒจ๏ธ', # New Moon
  'Snow Leopard Snow Snep ๐ŸŒจ๏ธโ„๏ธ',
  'Avian ๐Ÿฆ…',
  'Avian Snow ๐Ÿฆ…โ„๏ธ',
  'Skunk ๐Ÿฆจ',
  'Skunk Snow ๐Ÿฆจโ„๏ธ',
  'Infini-Vaeria Graevity-Infini ๐ŸŒŒ๐Ÿ•',
  'Graevity-Infini Infini-Vaeria ๐ŸŒŸ๐Ÿ•',
  'Otter ๐Ÿฆฆ',
  'Muskium Otter Stinky Stimky ๐Ÿฆฆ๐Ÿฆจ',
  'Light Elf ๐Ÿ’ก',
  'Light Elf Cosmic ๐ŸŒ‘'

]

# Define 27 corresponding were-forms with emojis.
WERE_FORMS = [
  'WereDogg ๐Ÿถ๐ŸŒ‘',
  'WereFolf ๐ŸฆŠ๐ŸŒ™',
  'WereAardwolf ๐Ÿพ',
  'WereSpottedHyena ๐Ÿ†',
  'WereFolfHybrid ๐ŸฆŠโœจ',
  'WereStripedHyena ๐Ÿฆ“',
  'WereDoggPrime ๐Ÿ•โญ',
  'WereWolfFox ๐Ÿบ๐ŸฆŠ', # Waning Crescent
  'WereBrownHyena ๐Ÿฆด',
  'WereDoggCelestial ๐Ÿ•๐ŸŒŸ',
  'WereFolfEclipse ๐ŸฆŠ๐ŸŒ’',
  'WereAardwolfLuminous ๐Ÿพโœจ',
  'WereSpottedHyenaStellar ๐Ÿ†โญ',
  'WereFolfNova ๐ŸฆŠ๐Ÿ’ฅ', # Wolf Moon
  'WereBrownHyenaCosmic ๐Ÿฆด๐ŸŒŒ', # Pink Moon
  'WereSnowLeopard ๐Ÿ†โ„๏ธ',
  'WereSnowLeopardSnow ๐Ÿ†โ„๏ธโ„๏ธ', # Pink Moon
  'WereAvian ๐Ÿฆ…', # New Moon
  'WereAvianSnow ๐Ÿฆ…โ„๏ธ', # Pink Moon
  'WereSkunk ๐Ÿฆจ', # New Moon
  'WereSkunkSnow ๐Ÿฆจโ„๏ธ', # New Moon
  'WereInfiniVaeriaGraevity ๐Ÿ•๐ŸŒŒ',
  'WereGraevityInfiniInfiniVaeria ๐ŸŒŸ๐Ÿ•',
  'WereOtter ๐Ÿฆฆ',
  'WereMuskiumOtterStinkyStimky ๐Ÿฆฆ๐Ÿฆจ',
  'WereLightElf ๐Ÿ’ก',
  'WereLightElfCosmic ๐ŸŒ‘'
]


# Normal Moon Phases
  PHASES = [
    ["New Moon", "๐ŸŒ‘"],
    ["Waxing Crescent I", "๐ŸŒ’"],
    ["Waxing Crescent II", "๐ŸŒ’"],
    ["First Quarter", "๐ŸŒ“"],
    ["Waxing Gibbous I", "๐ŸŒ”"],
    ["Waxing Gibbous II", "๐ŸŒ”"],
    ["Full Moon", "๐ŸŒ•"],
    ["Waning Gibbous I", "๐ŸŒ–"],
    ["Waning Gibbous II", "๐ŸŒ–"],
    ["Last Quarter", "๐ŸŒ—"],
    ["Waning Crescent I", "๐ŸŒ˜"],
    ["Waning Crescent II", "๐ŸŒ˜"],
    ["Dark Moon", "๐ŸŒ‘"]
  ]